Guide to Blustone

From Visualshower
Jump to navigation Jump to search

Player vs. Environment[edit]

You start off your journey by beginning with PvE. For the PvE section, there are three main activities you can engage in - cruises, abysses, and hidden and normal ruins. For the cruises, you will use a team of 4 hunters of your own. For abysses and ruins, you are allowed to bring a friend's hunter in addition.


Cruises are the normal story area mode areas. You will primarily be doing this at the start as the Abyss and Hidden ruins are still difficult to beat at this point in time. You get certain rewards as you progress further and unlock the next region by beating the boss of the current region. When you do beat the boss, you will obtain the hunter for whom you were doing the storyline quest for. You will also gain the ability to dispatch, where your hunters are sent automatically to train at a region instead of doing it manually.

Cruise beginning.png

Some tips about cruises:

Cruises are your main method of training your hunters, gaining gold and acquiring necessary materials to train your hunter skills. For cruises, there are 2 regions that are the best to train at. At the lower regions, the best areas to train are at level 36 - 40. The reason for this is that it is the last region where you spend 6 fuel per run (the next region costs 7 fuel). As such, it gives a good balance between getting experience and obtaining bronze-tier materials for training hunter skills.At the higher regions, the best areas are level 96 to 100 for similar reasons.

At levels 36 to 39, bronze tier materials are dropped. At levels 96 to 99, silver tier materials are dropped and on the rare occasion, you may also get some gold tier materials.Note that each level drops different types of materials.

Important Information

1) For levels ending in 1 or 6 (like 31 or 36), materials for training Offensives' skills are dropped.

2) For levels ending in 2 or 7 (like 32 or 37), materials for training Defenders' skills are dropped.

3) For levels ending in 3 or 8 (like 33 or 38), materials for training Bombers' skills are dropped.

4) For levels ending in 4 or 9 (like 34 or 39), materials for training Healers' skills are dropped.

Make sure you train at the correct levels to get the materials you want!

For levels ending in 5 or 0 (like 35 or 40), no materials are dropped. However, you will see an increase in drops for traces scrolls, traces of the particular hunter for that level (if you are training at level 40, you will get Sylvester's traces) and metron fragments. It is also my speculation that you see an increase in rupee tickets dropped, but this is unconfirmed.

Note: Rupee tickets, Traces Scrolls, Metron Fragments and Hunter Traces are dropped in every level. So, if you do not have to specifically farm at level 40 for these items. In the beginning, it is better to farm at levels 36 to 39 since you obtain training materials but also do not miss out on these items.

Another thing to note about cruises is that the experience you gain from each level is constant. This means that there is no difference in experience gained if you take 4 hunters or fewer hunters. Therefore, always use up the 4 slots when going on cruises. Note that a maxed hunter also gains no experience from cruises. Therefore, as far as possible, do not put them on your cruise team.


The main reason for doing Abyss is to collect metron crystals for transcendence. There are 5 different kinds of Abyss - Electric Abyss, Volcanic Abyss, Cryogenic Abyss, Golden Abyss and Metron Abyss. Unlike the other three, Golden Abyss gives gold instead of metron crystals and Metron Abyss gives metron fragments. The Abysses also drops different kinds of training materials of all tiers as well.

Electric Abyss - Drops materials for Offensives' skills training

Cryogenic Abyss - Drops materials for Defenders' skills training

Volcanic Abyss - Drops materials for Bombers' skills training

Golden Abyss - Drops materials for Healers' skills training

Metron Abyss - Drops excusivly metron fragments.

Note: Each Abyss is only available on a particular day. This information is available at the entrance to the Abyss. On Sunday all Abysses are open.

The main objective here is to reach and complete stage 5 of the Abyss as it gives you 3 metron crystals per run. In comparison, stages 3 and 4 give you 2 metron crystals while stages 1 and 2 only give you 1 metron crystal.

Note: You can only attempt the Abyss once per day. If you wish, you may reset the Abyss at a cost of 30,000 Rupees or 30 Manda. As your veteran level goes up, you are able to reset more times, but the cost increase with each reset. However, you should only be doing this if you are able to earn 3 Metron Crystals per run as it is most worth then.


Hidden and Normal Ruins are used to obtain the traces of natural 3-stars and 2-stars hunters respectively. Like Abysses, they should only be done when you have obtained strong hunters. Hidden ruins are triggered when you are doing cruises but Normal ruins are always available. Right now, the only 3 star hunters for whom you can collect traces are Hermes, Karl, Nene and Athena.

Just like Abyss, you can bring a friend's hunter along. However, Ruins differ in two aspects.

The first is that there are 4 waves, with each wave getting progressively more difficult. At the end of each wave, you will face off the hunter whose ruin you are doing. For wave 1 to 3, the hunter does not use his skill, but the final boss in wave 4 does.

The second is that there is no time limit! You will never run out of fuel no matter what. This means you have more freedom in designing your strategy.

As each of these ruins costs 20 fuel, I feel that you should only be doing this if you can clear at least wave 2. For the Normal Ruins, only do it if you need a particular 2-stars hunter. Generally speaking, you should be aiming for natural 3-stars hunters, as they are much stronger.

Gym Training[edit]

At the gym, you can train or upgrade the various hunters you have. There are four main things to do here - upgrade your hunter to a higher grade, train your hunter, upgrade your hunter skills or transcend your hunter.

Training your hunters[edit]

Other than training your hunters on cruises, you can also train your hunters by selecting "Train" and sacrificing hunters to increase their level. The higher the level of the hunter you sacrifice, the more experience you gain.

This is not something that is highly recommended. It is very easy to level up by simply going on cruises. Perhaps, if you wish to rush in maxing out a certain character, you may do it to save some time. However, in normal circumstances, you should not be doing this.

Upgrading your hunters[edit]

If your hunter is already maxed out, instead of the training option, you will see the advance option. This is used to increase the star level of your hunter. (e.g. upgrading them from 1-star to 2-stars).

To advance a hunter, you need fodders. In Blustone, you upgrade other hunters by sacrificing other hunters of the same grade. I have summarised the number and grade of fodders you need for each level.

To upgrade a... 1-star to 2-stars: one 1-star fodder is required 2-star to 3-stars: two 2-star fodders are required 3-star to 4-stars: three 3-star fodders are required 4-star to 5-stars: four 4-star fodders are required


Transcendence is a separate method of upgrading your hunter. For transcendence, you essentially need to sacrifice a duplicate hunter to power up the same hunter. Both the base hunter and the duplicate hunter must be at least 3 stars for the first transcendence.

Note that there are three different levels of transcendence and each level of transcendence requires more duplicate hunters. Transcendence also requires some additional materials, which also increases with each level. I have summarised what is needed for natural 1-star, 2-stars, and 3-stars hunters.

Natural 1-star

T1: 5 Metron Crystals, 5,000 Rupees, 50 Metron Fragments, 1 Duplicate Hunter

T2: 15 Metron Crystals, 15,000 Rupees, 150 Metron Fragments, 2 Duplicate Hunter

T3: 45 Metron Crystals, 45,000 Rupees, 450 Metron Fragments, 3 Duplicate Hunter

Natural 2-stars

T1: 7 Metron Crystals, 7,000 Rupees, 70 Metron Fragments, 1 Duplicate Hunter

T2: 25 Metron Crystals, 25,000 Rupees, 250 Metron Fragments, 2 Duplicate Hunter

T3: 60 Metron Crystals, 60,000 Rupees, 600 Metron Fragments, 3 Duplicate Hunter

Natural 3-stars

T1: 9 Metron Crystals, 9,000 Rupees, 90 Metron Fragments, 1 Duplicate Hunter

T2: 30 Metron Crystals, 30,000 Rupees, 300 Metron Fragments, 2 Duplicate Hunter

T3: 80 Metron Crystals, 80,000 Rupees, 800 Metron Fragments, 3 Duplicate Hunter

Note: For the second and third transcendence, your base hunter needs to be at least 4-stars and 5-stars respectively. The duplicate hunters however only need to be 3-stars.

Generally speaking, you should upgrade offensive and defensive hunters over bombers and support first. The reason is that bombers and healers are primarily used for their support skills and buffs, whereas offensive and defensive hunters are the ones doing the bulk of the fighting.

Upgrading your hunter skills[edit]

This is accessed by clicking Skill Training on the character for whom you want to train. There are 5 different skills for each hunter, and the next skill gets unlocked as you upgrade the hunter. This means at 1-star, only the first skill is available whereas all the skills are available for 5-stars hunters.

Important Information to take note!

In order to train your hunter skills, you need materials. Each of the different types (Offensive, Defenders, Bombers, Healers) have their own unique materials. As you continue leveling your skills, you will require more of each material as well as higher grades of it (from bronze to silver to gold). You can recognize which tier the materials belong to by looking at the colour of the circle surrounding the materials.

I have summarised the cost of leveling up skills for each level.

Level 1 - 4: 100 Rupees, 1 Metron Fragment

Level 5 - 9: 200 Rupees, 1 Metron Fragment, 1 Bronze tier materials

Level 10 - 14: 300 Rupees, 2 Metron Fragments, 2 Bronze tier materials

Level 15 - 19: 400 Rupees, 2 Metron Fragments, 3 Bronze tier materials

Level 20 - 25: 500 Rupees, 3 Metron Fragments, 4 Bronze tier materials, 1 Silver tier Material

Level 26 - 29: 600 Rupees, 3 Metron Fragments, 5 Bronze tier materials, 2 Silver tier Materials

Level 30 - 34: 700 Rupees, 4 Metron Fragments, 3 Silver tier materials, 1 Gold tier Materials

Level 35 - 39: 800 Rupees, 4 Metron Fragments, 4 Silver tier materials, 2 Gold tier Materials

Level 40 - 44: 900 Rupees, 5 Metron Fragments, 5 Silver tier materials, 3 Gold tier Materials

Level 45 - 49: 1000 Rupees, 5 Metron Fragments, 6 Silver tier materials, 4 Gold tier Materials

There is also some useful information concerning the mechanics of the skills:

The first skill is your active skill. It is the skill you use during your expeditions.

The second skill is triggered and always occurs after the first skill is activated.

The third skill is passive and it always applies.

The fourth skill has a chance to trigger once the first skill activates. When this happens, the hunter does an extra animation.

The fifth skill is passive and it always applies.

Since the first skill is currently not used in arena, only the 3rd and 5th skills are applicable for PvP arena.

Player vs. Player (Arena)[edit]

So, you have trained your hunters and are getting bored of cruises? Well then, move on to the fight club! Here you get to pit your trained hunters against other players and fight to reach the top of arena! At the end of the arena season, you get rewards based on your rank.

At the time of writing this guide, fights in arena are automatic and do not use skills. As such, only the 3rd and 5th skills of all hunters apply in arena. Do note, however, there is an upcoming update that will allow you to use hunters' skills, so this could result in some changes to the viability of hunters in arena. However, most of the information below should still apply.

For fight club, you basically have two teams - a defense team and an attack team. You use your own attack team to attack opponents' defense team, while other players use their attack teams to fight against your defense team. I would suggest building an offensive team before building your defense team, as this will allow you to beat other teams more easily, which is the main way to gain points and rise up in rank in arena.

Some tips about fighting in arena

1) As far as possible, use your elemental advantage when attacking an opponent's team. Fire is strong against electric, electric is strong against ice and ice is strong against fire.

2) Although Healers and Bombers may seem weak, they are useful because of the team buffs they provide. In fact, it is better to use [3 Defenders + 1 Healer] or [2 Defenders + 2 Healers] because they help in the survivability of your hunters. Similarly, it is better to use [3 Offensives + 1 Bomber] or [2 Offensives + 2 Bombers] because they aid you in your damage output.

3) The team buffs that Healers and Bombers provide are only applicable as long as the hunter is alive. Once the hunter has been defeated, the team buff they provide is gone. For this reason, Healers and Bombers should be placed last in your defense and attack team respectively.

4) As far as possible, do not use defense hunters in your attack teams. They are incredibly slow in taking down hunters, leaving you susceptible to timeouts.

List of popular hunters for arena

Offense team

Hermes - good for taking down Kain, Captain and sometimes Athena

Octavia - good for taking down Athena and Hermes (currently unobtainable through scrolls)

Vincent - Very powerful offensive hunter. Can take on nearly anyone thanks to his armor penetration skill (Only available to Guru 3 players)

Captain - Good for taking down Nene, Athena and sometimes Kain thanks to his armor penetration ability. However, he is a little slow.

Diana - Very good for taking down Nene. Provides a strong buff to the entire team as well.

Lantern - A popular bomber. Most defense teams use Akasha or Denali at the back, so Lantern faces no elemental disadvantage

Patrone - Very powerful bomber. Patrone is a really good counter for Athena as she reduces her block chance

Levi - Provides a really strong buff to your attack team. Levi is really weak though as her defense is really low

Karl - A little underwhelming at the moment as Diana is far superior. Still good for taking down Nene if you don't have Diana

Defense team:

Athena - currently the strongest defender in arena right now. Relies on her block chance for survivability

Nene - very tanky. Has a huge health pool, so she stalls really well. She gets easily countered by the electric types though

Kain - gets increased defense, which helps him to stall really well

Captain - better electric defender than Kain due to his armor penetration skill, which allows him to deal considerable damage to his attacker. His defense is lower than Kain's, so he cannot stall well.

Akasha - Provides great defense buffs to defenders. Popular choice as a healer in the 4th slot

Denali - Works really well with Athena as she increases the team block chance, giving Athena more survivability